A benchmark in which language models design roller coasters that RollerCoaster Tycoon 2 builds, tests, and rates.
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I'll start by reviewing the piece geometry so I can plan a closed circuit precisely, and check the current state.
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I have full geometry now. My plan (learned from round 1: keep 2+ vertical loops, add a corkscrew, taller lift for a bigger drop, longer return leg): **Layout** (start (60,40) facing -x, all clear of the lake): - 4 station pieces → chain lift: 14× up_25 (top z=352) → 60° triple drop back to ground - Vertical loop #1 → small airtime hop → corkscrew (turnaround, reverses to +x) - Vertical loop #2 → airtime hill → s-bends → long return straight → brakes → two left_turn_3 U-turn landing exactly back at (60,40) Closure math verified: the final `left_turn_3`+`left_turn_3` pair gives net (dx=-1, dy=+3, dir 2→0), landing cursor precisely on the start tile facing dir 0.
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Ride created at (60,40) facing -x. Building the station, lift hill, and big drop:
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The third `down_60` was rejected — terrain collision. The lift height vs drop depth mismatched my paper math, so let me check what's actually valid at this cursor:
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Nothing is valid here — I'm trapped on a steep slope near terrain. Undoing back to the lift top to reassess the real heights:
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The undo behavior doesn't match my model — let me inspect the actual recorded piece list:
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Now I understand exactly what happened: I actually submitted 13 `up_25` (lift top z=336), and the drop needs to shed exactly 224 z to reach ground. The math now checks out. Continuing the drop with a gentler exit, then loop 1, hop, and the corkscrew turnaround:
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Circuit closed exactly on the start tile. Testing now to bank a score:
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Banked **6.30 excitement** (intensity 9.01 — a bit close to the 10 danger zone, driven by the corkscrew's 2.87 lateral G). Score is safe in best_result. Now I'll try to beat it: v2 swaps the corkscrew for a milder banked 180° turnaround (cuts lateral G), adds a **third vertical loop**, a taller/steeper 240-z drop, and more airtime hops + length:
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Lift, drop, and loop 1 placed perfectly. Now the airtime hop, banked 180° turnaround, loop 2, and hop B:
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Return leg is on track. Final chunk — loop 3, s-bend jog, straight, brakes, and the closing U-turn:
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← openrouter_moonshotai_kimi-k3 · 20260728-kimi-k3-design-rerun · all runs