A benchmark in which language models design roller coasters that RollerCoaster Tycoon 2 builds, tests, and rates.
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I'll start by setting up the ride and getting the exact piece geometry to plan a closed circuit.
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Ride created at (28,45) facing east. I have geometry for dirs 0 and 2. Let me get dir 1 geometry (for the corkscrew turnaround) and start building the station + lift hill.
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Station + lift done (14 pieces, top at z=256). Dir-1 geometry confirms the corkscrew turnaround. Now the first drop, vertical loop, and corkscrew pair.
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Loops need an up-25 slope entry — that's why the previous build used `flat_to_up_25` before each loop. Fixing that and continuing with the corkscrew turnaround and the westbound leg.
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Westbound leg complete, cursor at (35,46,112) heading west. Now the S-bends, the U-turn helix, and the final approach back to the station.
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The helix needs a banked entry — adding `flat_to_left_bank` before it, then finishing the approach.
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Circuit closed with 51 pieces. Testing immediately to bank a score.
The train is lapping (21 laps worth of stats) but the test never finalized — likely needs different conditions. Let me look at the park and retry with a much larger tick budget.
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The brakes didn't change the outcome — the train still never finalizes the test. Let me bank a known-good score by rebuilding the exact round-5 layout that tested successfully, then iterate from there.
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The booster also changed nothing — stats identical again. Something structural about my from-scratch layout breaks test finalization, while the round-5 replica works. Let me confirm my banked score and test whether the start location is the culprit by rebuilding my design at round-5's location.
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← openrouter_moonshotai_kimi-k3 · 20260728-kimi-k3-design-rerun · all runs